Connected kids

November 23, 2011

At C24 we work a lot within education. We spotted this excert below that we thought really highlighted how connected todays kids are. It is

I pulled some data from a presentation from the K5 Learning Blog. Kids today are amazingly connected, but less involved in the physical world:

  1. More US kids aged 2-5 can play a computer game than ride a bike.
  2. 19% of kids aged 2-5 know how to play a smartphone app; 9% know how to tie their shoelaces.
  3. More kids aged 2-5 can open a browser than swim unaided.
  4. Kids aged 0-8 spend an average of 1 hour 44 minutes watching TV or video daily, 29 minutes reading, 29 minutes listening to music, 25 minutes playing computer or video games, and 5 minutes using new mobile devices.
  5. Kids aged 8-18 spend 7 hours 38 minutes using entertainment media daily: more than 53 hours per week. That’s an hour more than 2004 (6 hours 30 minutes). Because they multitask [non-rivalrous media] they pack 10 hours 45 minutes into those 7 hours and 38 minutes.
  6. 65% of kids aged 0-8 watch TV at least once per day. That’s 37% of kids aged 0-1, 73% of kids aged 2-4, and 72% of kids aged 5-8.
  7. Kids under 2 spend twice as much time watching TV and videos than being read to (1 hour 54 minutes versus 53 minutes per day).
  8. For kids aged 8-18, live TV consumption declined by 25 minutes from 2004 to 2009, but total TV consumption went up thanks to the Internet, cell phones, and iPods. 59% (2 hours 39 minutes) consisted of watching live TV, and 41% (1 hour 50 minutes) consisted of time-shifted TV, DVDs, online, or mobile.
  9. 53% of kids aged 2-4 have used a computer, 90% of kids aged 5-8 have.
  10. 25% of kids are going online daily by age 3, 50% by age 5.
  11. Cell ownership among kids 8-18 rose from 39% in 2004 to 65% in 2009.
  12. 7-12th graders spend an average 1 hour 35 minutes per day sending and receiving texts.
  13. 51% of kids aged 0-8 have played a console game, 81% of kids aged 5-8. 17% of kids aged 5-8 play console games at least once a day, 36% play then at least once per week.
  14. 27% of kids aged 2-5 screen time is used with new digital devices.
  15. 29% of parents have downloaded apps for their kids aged 2-5 to use.
  16. iPod ownership for kids aged 8-18 rose from 18% in 2004 to 76% in 2009.
  17. 23% of kids aged 0-8 watch educational TV shows, 8% use educational programs on the computer, 7% play education games on new mobile devices.

via stoweboyd:


The coolest thing you will never see. WOW

June 14, 2011

Autonomy, a leading enterprise infrastructure company has a new technology that can change the way we look at and interact with physical objects. Called Aurasmsa, it works with smart phone and tablets to, in real time, turn static images or even objects into videos, games and interactive experiences. Aim your phone at a building and see a video about that building. Aim it at a picture in a newspaper and launch an interactive experience.

Imagine what this could do for the retail and media world.
This video was supplied by Autonomy.

Check out the technology at
http://www.aurasma.com/
 


Topshop’s Augmented Reality Fitting Room Uses Kinect Hack. Could possible be a good hosted solution.

May 13, 2011

Microsoft Kinect kiosk at Game Design Expo 2011

Image by vancouverfilmschool via Flickr

Spotted this video on the excellent psfk.com website. The solution is a hack of the Microsoft Kinect product but works really well in a retail environment. We at C24 feel it really engages the client in the retail experience but could be taken a few steps further by adding Facebook likes and possible the option of being able to tag and scan for viewing at home.

All in all the concept is really fun and will stop you have to keep trying multiple outfits in the hope you will find something that you look  good in.


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