What retail is hired to do: Apple Inc. vs. IKEA

February 14, 2013

Had to post this article the information is amazing, you can check it out at:

http://retail-analytics.quora.com/What-retail-is-hired-to-do-Apple-Inc-vs-IKEA

This is one of those “Wow!” articles that has all the stats and figures that you could ever dream of wanting!  Sooooo Good! - http://f4il.co/JJuTix

“Within five years after discount retailing pioneer Korvette’s opened its first store in 1957, over a dozen copycat discounters had emerged. In contrast, the giant discount furniture retailer IKEA has never been copied. The company has been slowly rolling its stores out across the world for [close to 50] years; and yet nobody has copied IKEA.

Why would this be? It’s not trade secrets or patents. Any competitor can walk through its stores, reverse engineer its products and copy its catalog. It can’t be that there is no money to be made: its owner Ingvar Kamprad is the third richest person in the world. And yet nobody has copied IKEA.

Our sense is that the other furniture retailers have followed the positioning paradigm and defined their business in terms of product and customer categories, which are readily copied. Levitz Furniture, for example, sells low-cost furniture to low income people. Ethan Allen sells colonial furniture to wealthy people.

IKEA, in contrast, has organized its business around a job to be done: “I need to furnish my apartment (or this room) today.”  When this realization occurs to people anywhere in the developed world, the word IKEA pops into their minds. IKEA is organized and integrated in a completely different way than any other furniture retailer in order to do this job as well as possible.”

Integrating Around the Job to Be Done

IKEA is the world’s leading furnishing retailer and an amazing success story. As Christensen points out the success is all the more perplexing because it seems perfectly defensible. Nobody has tried to duplicate or undermine IKEA.

Positioned around a clear job-to-be-done it integrated design, manufacturing and distribution (including warehousing) as well as “big box” retailing as an experience.

This may sound familiar.

Apple’s entry into retail depended on a clear job-to-be-done, design, carefully selected merchandise and retailing as an experience. Similar to IKEA, Apple also became a dominant player in its segment and even achieved seventeen times better performance than the average US retailer in terms of sales per square foot (http://f4il.co/JJvLUa)

At first glance they seem to be similar businesses in terms of strategy or “architecture” but how do the actual businesses stack up? Can we find data to support any claim of similarity.

Let’s first have a look at the geographic focus of both companies. The graphic below shows that Apple’s retail operations are focused on North America with 74% of its 365 stores in the USA and Canada. By contrast, and maybe as much based on its origin, 73% of IKEA’s 325 stores are located in Europe[2].

Unlike Apple however, IKEA has grown much more slowly. IKEA’s first store was opened in 1958 and had 6,700 sqm (72,110 sqf). The first two Apple stores opened in May 2001. Since then the number of Apple stores grew significantly faster (CAGR: 46%) and surpassed the number of IKEA stores in 2010.

The other difference is in sales growth. In 1954 IKEA’s revenue amounted to approximately $1 million but has grown steadily (note in chart below that first five bars represent decades). In contrast, Apple has grown more rapidly and is also more profitable in terms of margin.

Part of the difference in growth is that Apple was able to subsidize its entry: Apple’s retail operations were loss making for the first three years while IKEA had to rely on financing from its own cash flows.
Eventually, Apple retail became self sufficient and is now more profitable than IKEA. The following charts provides an overview of the economics of Apple’s retail operations and IKEA side-by-side:

While Apple’s revenue per store is still growing, IKEA’s business seems more mature and stable. This makes sense because furniture prices are stable and the number of products (SKUs) depends on available area per store which cannot grow. Apple on the other hand is limited only by traffic issues. Its products take little space and can even be stored off-site.

Speaking of traffic, with 655 million visitors in 2011, IKEA had more than twice as many visitors in its stores compared to Apple. However, each visitor spent about $27, while Apple’s store visitors purchased for almost twice as much.
The same story applies in employee productivity. IKEA has three times the number of retail employees, but Apple’s revenue per employee are 1.5x bigger than IKEA’s.

The largest difference is in the efficiency of real estate. In terms of total sales area IKEA’s operations have more than 30 times the sales floor of Apple.

As much as these numbers tell a story, they don’t help us understand the cause of success. The two companies have completely different operations and their metrics seem at odds to one another. What works for one could never be applied to the other.

The fact is that there is no magic economic formula for disruptive retail. For example, by measure of sales per square foot, IKEA would not even make the top 20 list of US retailers.

However, there is one major thing they have in common: a clear formula for positioning your retail operations. Both operations are positioned around a job-to-be-done that has a high priority in people’s life. As mentioned in the opening quote, In IKEA’s case it is “I need to furnish my apartment (or this room) today” and in Apple’s case Tim Cook said it best:

“Our retail stores provide the best buying experience and the best customer service anywhere. And while that’s important for a buyer of a Macintosh, in some ways it’s even more important for a buyer of an iPad or an iPhone or another post-PC device because these devices are new to many people. There needs to be a place to discover them, to learn about them before they are purchased, and learn how to get the most out of them after they’re purchased.” Tim Cook, March 2012

Apple offers a place where people can discover and get answers about technology without the pressure of making a purchase. The job is to simplify that which is complex for a price premium.
IKEA offers a place where people can get exactly what they need exactly when they need it. The only downside is that “some assembly is required”. In a way, their job is to introduce some complexity in exchange for convenience and a discount.
In the end, they both get the job done and are amply rewarded for it.

Notes:

  1. Including 13 in Russia.
  2. The acquisition of UK-based furniture retailer Habitat in 1992 is the only exception.

Mobile Trends to Watch: Augmented Reality in Commerce

November 16, 2012

What Exactly is Augmented Reality?

When we think of Augmented Reality (AR), many of us conjure up images of Hollywood movies—Minority Report, Iron Man and Avatar—that have utilized this “futuristic” technology to tell fantastical stories. But AR is not just a made-up technology to help sell movie tickets; it is a relatively new technology that is slowing gaining traction in the mobile world. AR blurs the line between what is real and what is generated, all by computer graphics.

Pocket-Lint.com describes AR in a very simple way, “It is the art of super-imposing of computer generated content over a live view of the world. It is quite literally the practice of enhancing what’s already around us.” A very simple use of AR is during an American football game. The reality is the footage of the game of football, and the augmentations are the arrows of the players’ movement or the first down line that doesn’t exist on the field but the viewer can see on the picture beamed over the airwaves and to a television screen thanks to the addition of a graphical overlay.

We are starting to see AR slowly become integrated into our everyday lives – colleges and universities offer AR apps to help new students learn more about campus buildings, politicians are utilizing AR for the upcoming November elections, and even educators have started to integrate AR into their classrooms.

Retail/Entertainment Industry and Augmented Reality

Because of the proliferation of mobile phones and technologies, AR has moved away from being a “gimmicky” marketing tactic to a full-on marketing strategy used to engage customers and provide a fun retail shopping and entertainment experience.

Just last weekend, my husband and I took our two children for a late afternoon trip to downtown Austin to watch To the Articic 3D at the Bob Bullock Museum/IMAX theatre. While waiting to go inside the theatre, I noticed that a poster for the movie Flying Dinosaurs included instructions on downloading the Junaio AR app to “make the dinosaurs come alive!” When I aimed my iPhone at the movie poster, my kids got a kick out of the flying pteranodon that appeared on the screen and had even more fun pretending they were flying right beside it! Even though we had already bought tickets to another movie, my kids are already talking about coming back to watch the flying dinosaurs movie because of the fun they had with the AR app. My observation – the AR app obviously worked! My children had fun, they were engaged and now they want me to bring them back to the theatre where I will gladly pay $20 for another set of movie tickets. Well played, National Geographic!

For retailers and entertainment brands, AR is a very compelling selling point because it is a unique way to make traditional advertising more interactive and exciting and is an easy way to feature valuable brand and product content without tying up shelf space. In just three simple steps, AR can create an “endless shelf” of product information, giving customers a memorable shopping experience:

  • The consumer waves a mobile phone camera over product packaging or bill board
  • The consumer “shoots” the marker on the package
  • The consumer has instant access to product information in a “cool” and interactive format.

According to the “Mobile Augmented Reality” report by Juniper Research, the installation of mobile augmented reality apps in smartphones and tablets is expected to reach 2.5 billion per year by 2017. That is 3.5 times the number of downloads recorded by Angry Birds in 2011. Not surprisingly, the report also stated that retail and entertainment will drive adoption.

“Adding AR to a magazine and encouraging readers to download and try it is a great way of educating consumers about what AR can offer them, but we won’t see an explosion in user numbers until major retail brands embrace and adopt AR in their own apps,” said Charlotte Miller, research analyst, Juniper Research.

AR has yet to make a large splash within the entertainment and retail industry, but its time is coming. IBM recently announced an augmented reality app for grocery stores wherein shoppers can create their own profiles of features that matter the most to them. Then, as a shopper browses the aisles, they can point the mobile phone video camera at merchandise to see info such as ingredients, price, reviews, and discounts that apply that day. For example, you could tell the app that you want a cereal brand that is low in sugar, highly rated by consumers and on sale at a low price. When you pan a shelf of cereal boxes the app revels which cereals meet the criteria. Without a doubt, this type of app (based on augmented reality technology) is another way to help brands understand their loyal customers better, and in a non-intrusive way.

On the other side of the pond, German grocery chain Edeka Hessenring, in cooperation with Ball Packaging Europe has developed a promotional campaign using AR to promote the chain’s new Cool Cola drink. The Cola can sports an animated 3D animal character that can be viewed using a sticker on the packaging and downloading the AR mobile app. When the customer points the phone’s camera at the eye-catching zipper design, the cartoon character poses in every photo taken with the camera. Edeka Hessenring encourages shoppers to pose together with the life-size figure and post the pictures on Facebook. This is a great example of not only engaging in a cool way with consumers, but incorporating social media into the AR campaign so that the grocer’s customers can share the fun with their friends, creating a viral effect for the promotional campaign.

My Favorite Augmented Reality Apps

It will be very interesting to see how retailers, brands and entertainment companies will use AR to engage with their customers in fun and exciting ways. I have no doubt that by this time next year, even my own mother will be very familiar with the term augmented reality! Until then, see below for a few of my favorite AR apps/features that are all the rage right now:

  • IKEA Virtual Catalogue – In a cost-savings move, the Swedish furniture giant has turned its traditional catalogue into a virtual one, complete with AR and 3-D graphics. iOS and Android users who download the Ikea catalog app, will be able to unlock video features, interactive experiences with products on the page, photo galleries and additional decorating inspiration.
  • Bloomingdales test virtual dressing room in NYC – In addition to clothes and accessories, technology was in vogue at Bloomingdale’s during New York’s Fashion Week, which took place Sept. 5-13. At 20 store locations, the high-end retailer temporarily opened virtual fitting rooms, called Swivel, which allowed shoppers standing in front of kiosks to see in 3D how items from its fall collection looked on them with just a few hand motions in front of a screen. On-screen tabs connected to the web let shoppers then share those images with friends via e-mail or social media.
  • New Walmart Interactive Store Signage – As part of a marketing strategy for Nickelodeon’s new Teenage Mutant Ninja Turtles TV series, Walmart has launched an AR app that lets customers interact with in-store signage. According to Jeff Tate, category marketing manager at Walmart Canada, “Users can interact with signage that is placed throughout the store transforming a regular shopping trip into an adventure.”
  • And because I am a sucker for funny marketing gimmicks that involves shocking shopper mall customers, watch this great video of augmented reality to promote Lynx body products for men.
  • For more examples of augmented reality in action, check out http://augmentedrealityretail.com/

Catherine Seeds is the Vide President of Ketner Group, a PR and marketing communications agency headquartered in Austin, TX.

Photo Credit: ZonkioDC 


Fantastic idea from IKEA that could help other retailers

August 17, 2011

The Ikea multistory car park at Ikea, Birstall...

Image via Wikipedia

We spotted this little video from IKEA. The idea is easily transferable to other retail businesses and with a little further thought some businesses could take the idea to a new level, especially for some companies who are part of a group.

Imagine if you were a shoe retailer, the number of likes you could get for a certain style, linked to a demographic and location couple this with certain other fashion items potentially in competitive stores.

This little idea highlights why it is so important to engage with your best clients as often as possible and try to get your Facebook ecosystem generating more revenue.


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