Proportionality in Ediscovery: Getting Beyond the Academic and Practitioner Perspective

September 17, 2012

Interesting points from a e-legal blog
Point 1: The expanding digital universe will exceed 35 zettabytes by 2020, IDC predicts.
In 2009, global digital data topped 800,000 petabytes and was projected to reach 1.2 mil­lion petabytes in 2010. Storing 1 million peta­bytes on DVD would generate a stack of discs that reaches the moon and back. However, that rate of growth—62% in one year—pales compared with IDC’s prediction that the figure will top 35 zetta­bytes (36.7 million petabytes) by 2020, or 44 times as much as 2009. That stack of DVDs would reach halfway to Mars.

(following graphic originally posted by Tech News Ninja here)

Point 2: Usage of Social Media is increasing: (from comScore‘s US Digital Year in Review 2010)
Point 3: Social media represents significant ediscovery challenges:
The SCA is a formidable obstacle for parties looking to collect data from a social network.  Often the only option is to seek voluntary waiver by the person of interest.  Needless to say, more often that not any request to collect and analyze this type of data will need to be targeted and precise so as to avoid privacy concerns and other rights.  If the information is available on a public-facing portal of a social network then the collection may be easier to accomplish though the ability to do a targeted collection is somewhat limited by the user interface and/or local API.  Further it is difficult to think of this dynamic and changing data as a “document” under traditional ediscovery practices and so reviewing and analyzing presents unique challenges.
Point 4: Data Governance is becoming a stronger practice and discipline – it is also on the rise: (graphic created by DAMA.org)
 
Conclusion: Data – how we use it, how we access it, where we create it – is changing.  All of this leads to more and more data from more and more sources.  The MDM/Data Governance movement is seeking to organize data inside organizations and seeks to make information (which is what data contains and transports) more accessible.  So while the universe of data grows so does the ability to seek and capture only the relevant or useful information (See graph below for a non-scientific illustration.)  So proportionality could eventually be “built into” our ediscovery methods and practices – it simply will not be feasible any other way.
 Thanks to  at 
http://www.legaltransformationblog.com/2011/04/proportionality-in-ediscovery-getting.html

 


Connected kids

November 23, 2011

At C24 we work a lot within education. We spotted this excert below that we thought really highlighted how connected todays kids are. It is

I pulled some data from a presentation from the K5 Learning Blog. Kids today are amazingly connected, but less involved in the physical world:

  1. More US kids aged 2-5 can play a computer game than ride a bike.
  2. 19% of kids aged 2-5 know how to play a smartphone app; 9% know how to tie their shoelaces.
  3. More kids aged 2-5 can open a browser than swim unaided.
  4. Kids aged 0-8 spend an average of 1 hour 44 minutes watching TV or video daily, 29 minutes reading, 29 minutes listening to music, 25 minutes playing computer or video games, and 5 minutes using new mobile devices.
  5. Kids aged 8-18 spend 7 hours 38 minutes using entertainment media daily: more than 53 hours per week. That’s an hour more than 2004 (6 hours 30 minutes). Because they multitask [non-rivalrous media] they pack 10 hours 45 minutes into those 7 hours and 38 minutes.
  6. 65% of kids aged 0-8 watch TV at least once per day. That’s 37% of kids aged 0-1, 73% of kids aged 2-4, and 72% of kids aged 5-8.
  7. Kids under 2 spend twice as much time watching TV and videos than being read to (1 hour 54 minutes versus 53 minutes per day).
  8. For kids aged 8-18, live TV consumption declined by 25 minutes from 2004 to 2009, but total TV consumption went up thanks to the Internet, cell phones, and iPods. 59% (2 hours 39 minutes) consisted of watching live TV, and 41% (1 hour 50 minutes) consisted of time-shifted TV, DVDs, online, or mobile.
  9. 53% of kids aged 2-4 have used a computer, 90% of kids aged 5-8 have.
  10. 25% of kids are going online daily by age 3, 50% by age 5.
  11. Cell ownership among kids 8-18 rose from 39% in 2004 to 65% in 2009.
  12. 7-12th graders spend an average 1 hour 35 minutes per day sending and receiving texts.
  13. 51% of kids aged 0-8 have played a console game, 81% of kids aged 5-8. 17% of kids aged 5-8 play console games at least once a day, 36% play then at least once per week.
  14. 27% of kids aged 2-5 screen time is used with new digital devices.
  15. 29% of parents have downloaded apps for their kids aged 2-5 to use.
  16. iPod ownership for kids aged 8-18 rose from 18% in 2004 to 76% in 2009.
  17. 23% of kids aged 0-8 watch educational TV shows, 8% use educational programs on the computer, 7% play education games on new mobile devices.

via stoweboyd:


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